![]() Just grab a two-hander and wreck people's faces. Somewhat limited when it comes to offensive spellcasting, but here's the thing: nobody is forcing you to use spells offensively. Magus itself is an extremely strong class, but Sword Saint is just unbelievably overpowered, S+ easily. A neat class for those races that get CON bonuses. In turn-based mode this class is phenomenal, especially Tactical Leader. Unfortunately many of the abilities are buggy in RTWP mode, and it's a bit 'fiddly' sometimes in combat. Top tier class, bit of a sleeper on release, many people didn't realise how good it was (myself included). This class is significantly improved by the COTW mod, so if you love Fighters, take a look at that mod. Pretty good at one thing, but lacks versatility. Possesses many amazing spells and the animal companion is completely broken (as in overpowered) - although other classes can obtain an animal companion so that makes the druid less unique I suppose. Ecclesitheurge is probably the best archetype. Domain abilities can be overwhelmingly powerful. Best healer in the game, somewhat limited when comes to offense but can still work in that role. Some of the abilities are buggy in RTWP mode. ![]() Best support caster in the game, requires some careful thought to remain useful in the late-game when you come across a lot of mind-affecting-immune enemies though. Invulnerable Rager can make a very good DR tank though. Pounce is less useful in RTWP mode, if you're playing TB mode then having access to that ability makes this class a little better, but not much better. Mediocre due to a poor selection of rage powers. Vivisectionist is easily S+, the most powerful archetype in the game, for damage-dealing anyway. A bit hard to find good portraits for them though. No ability score penalty, overpowered racial feat, the same variety in ability score bonuses as Tiefling. The most powerful race in the base game by far. Tieflings are borderline overpowered, what with their incredible variety in ability score bonuses and unique abilities such as bite attacks, CMB bonuses, spell DC bonuses, and so on. Humans are versatile and the extra feat can be extremely useful on some builds. The one thing they have which works well is Greataxe proficiency because the best weapon in the game is a Greataxe, so this is almost a free feat on certain builds. Half-Orcs are not so great because they have some weird bonuses that don't mix well, and one of their abilities, Orc Ferocity, doesn't always work well in practice, often getting them killed. Skill focus allows you to specialize in skills such as Trickery, Persuasion and so on. Versatile and capable, with great bonuses. It helps that sorcerer is the best caster in the game. Gnomes are perfectly suited to being excellent sorcerers, which somewhat pigeonholes them but they are very good at that one thing. Unfortunately the weapon familiarity bonus is rather less important than it might otherwise be due to the game having quite a few 'free longbow proficiency' items. The CON penalty isn't ideal, but it's fine. ![]() Elves have some very nice bonuses that fit a whole range of classes. Cautious Fighter is fairly good on certain tank builds though. That limits your options a lot, and the racial feats are mostly mediocre. Halflings have quite a few drawbacks and are only really suited to a couple of classes, CHA-based that need DEX and don't principally rely on weapon die damage. This race is pretty good for Kineticists. The weapon familiarity bonus is mostly useless. Good for classes that require WIS, but the CHA penalty really hurts Clerics. I'd rather have a bonus to STR or DEX than CON. Dwarves are a pretty solid race but nothing really stands out here.
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